XR Immersive Tech completes its production version

Vancouver, British Columbia, May 12, 2022 (Globe Newswire) – XR Immersive Tech Inc. (“immersive technology“, or the”company(CSE: VRAR) (FSE: 79W) (OTCQB: FNTTF) Excited to announce the completion of the production version of this highly immersive and highly anticipated virtual reality attraction. Unconvinced. With the updated production version completed, the company is ready to go to market and start implementing in the List of Letters of Intent (LOI), starting with Letters of Intent signed on December 9, 2021And April 7, 2021for non-eligible attractions to be installed with customers residing in the United States.

XR Immersive Technology Extremely immersive unstable virtual reality The attraction has steadily moved through its concept to the prototype stages, and we are pleased to announce that the commercial production model has completed the testing and optimization stages and is now ready for market launch. In terms of developments since unveiling the prototype at the IAAPA World’s Fair of Attractions in Orlando, Florida, our team has refined every aspect of the interior and exterior features of this second unit. This includes improvements to all highly immersive control systems in both player arena bays, physical and environmental touch effects, the addition of a fourth player controller in each player bay, and all new physical hands on the controls that contribute to a much higher level of player engagement and immersion.


“I couldn’t be more proud of the team and their accomplishments across the board. What we’ve done in terms of improving the material design, manufacturing, engineering and game design, has brought us to a point where I feel confident people will be surprised. We have overcome massive technological limitations and developed something truly revolutionary, and I Excited to launch it to market.When we start rolling out into our list of existing LOIs and start receiving new orders, the excitement continues to grow,” says Tim Pepper, CEO of XR Immersive Tech.

The company’s in-house game design team has made several revisions to its first unexpected game experience titled Deep Signal VR (Click to watch the game’s cinematic trailer) which takes players deep into an undiscovered star system to investigate a mysterious explosion of dangerous cosmic energy. As a true VR social experience, your team of up to three players per player (6 players total) will be tasked with taking command of the Pathseeker experimental spaceship, controlling everything from weapon systems, repair tools, drones and more in the battle against forces beyond comprehension. human. The level of excessive immersion that players will experience indoors has never been achieved before at this depth and level. Combining a compelling story with player agency and consequences backed by realistic feedback features that can be felt right inside your cockpit, this is a game like no other. With an incredible array of effects, including ground wind instruments that replicate flight and movement, scent to enhance environmental changes, ambient sound without headphones, thermal and cold effects, and aerobic air emissions, to name a few, the degree of immersion aims to make the experience engaging , Do not forget, filled with as many as possible Wow as possible.

On behalf of the board of directors

Tim Pepper, Director and CEO
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)

For more information about Immersive Tech, please contact:

Contact – Tim Pepper
Email: [email protected]
Phone number: +1-604-283-3029

Warning disclaimer

This press release should not constitute an offer to sell or the solicitation of an offer to purchase any securities in any jurisdiction. Any securities referred to herein are not and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a U.S. person without registration or applicable exemption from the registration requirements of the United States Securities Act of 1933. 1933, as amended, and the applicable state securities laws.


Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry’s primary location-based Metaverse platform. Since 2016, the company has been a leader in social entertainment, virtual reality (VR) and augmented reality (AR) entertainment attractions. With its own hardware platform Unconvinced The Software Platform Uncontained/OS and its growing network of more than 320 virtual reality players through SynthesisVR help stakeholders build unparalleled user experiences in realism, depth and immersion. The company builds expertise on its platforms for some of the world’s largest companies including: Intel, Bayer, Capital One, Scotia Bank, US Food and Drug Administration, Allegiant Airlines, and more.

Forward-looking information

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Such forward-looking statements may, but are not limited to, precede, follow, or include words such as “believe,” “expect,” “expect,” “estimate,” “intend,” “plan,” “continue,” “project.” ‘, ‘possible’, ‘possible’, ‘think’, ‘seek’, ‘goal’, or similar expressions, or may use future or conditional verbs such as ‘may’, ‘may’, ‘will’, ‘could’, “Should” or “will,” or may be referred to as forward-looking statements by grammatical construction, phrasing or context. All statements other than statements of historical facts contained in this press release are forward-looking statements. The forward-looking information in this press release includes, but is not limited to, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business prospects, synergies, opportunities for Immersive Tech, SynthesisVR and its affiliates, the Company’s expansion initiatives and pursuit Merger and acquisition activity and other factors beyond the company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that could cause the Company’s actual results, level of activity, performance or achievements to be materially different from those expressed or implied by such forward-looking information. Forward-looking information is based on assumptions, estimates, analyzes and reasonable judgments of management made in light of its experience and perception of trends, current conditions, expected developments and other factors that management believes are appropriate and reasonable in the circumstances prevailing at the date of these statements, including, but not limited to, the ability of The Company will leverage SynthesisVR’s services and business, mitigate the global COVID restrictions and its impact on the LBVR industry, increase VR arcades and demand for VR entertainment and educational content, Company operations and SynthesisVR development initiatives, and other assumptions presented in the Company’s disclosure record. Although the Company has attempted to identify significant factors that could cause actual results to differ materially from those contained in the forward-looking information, there may be other factors that may cause results not to appear as expected. There can be no assurance that this information will prove to be accurate, as actual results and future events may differ materially from those projected in this information. Accordingly, readers should not rely excessively on forward-looking information. All forward-looking information contained herein is fully qualified by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update any such forward-looking information or to publicly announce the outcome of any revisions to any of the forward-looking information contained to reflect future results, events or developments, except as required by law.

Neither the CSE nor the Regulatory Services Provider (as this term is defined in the CSE Policies) is responsible for the adequacy or accuracy of this version.

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